LEVEL 001The central staircase0 m below the upper landing
ON FOOT

W A S D Move · Drag to look · E Use · M Directory · T Think

Drag the right side to look
Holston’s cleaning

14 ask · E or Esc step away

AN UNDERGROUND WORLDCHAPTER ONE · THE CLEANING
144 LEVELS BELOW THE SURFACE

SILO 18

A book waits on a cafeteria table.
Today, Holston is going outside.

Story follows George’s clues from the cleaning to the way out. Free Roam opens all 144 levels, the mines, the void, the exterior silos and Silo 17 immediately. Your story save is kept.

20 PLAYABLE CHARACTERSTOUCH & KEYBOARDA LIVING SILO
SILO 18 · RESIDENT’S HANDBOOK

Your directory

Your place in the silo

144 levels · 864 enterable wingsTravel is an exploration shortcut. The central stairs connect all 144 levels.
THE PEOPLE OF SILO 18

Choose your character

Explore as Juliette, Sims, Bernard or one of seventeen other residents. Their colleagues keep working, gathering and walking through the silo.

Preparing characters…Switch between first and third person with View or V.
FROM YOUR SATCHEL

Relic

Drag to turn · pinch or scroll to zoom

NOTHING YET

What you are carrying

WILKINS / PERSONAL WORKSTATION

External storage

EXPLORATION

Settings

Move: WASD / arrow keys. Look: drag or click to capture the mouse. Right mouse button: aim. E: interact. F: torch. V: change view. C: character. H: show controls. Shift: run. M: directory. Esc: pause.

On a phone, use the left stick to walk and drag the right side to look. Tap ☰ for the menu. Controls fade when idle. During the cleaning, tap the picture to show playback controls.

Controller

Left stick
Move — a gentle push walks, full is a jog
L3
Sprint, held
Right stick
Look
R3
First or third person
Jump
△ / R1
Interact — take, open, talk, travel
Reload
Close the panel you are in, or pause
L1
Torch
L2 / R2
Aim / fire
Options
Your directory
Create
What you are carrying
D-pad
↑ torch · ↓ satchel · ← think about it · → character

In a conversation, △ asks the first question, □ the second and ○ steps away.

THE RECONSTRUCTION

Research & accuracy

This is an explorable fan reconstruction, built at human scale. The show establishes 144 numbered levels, the great staircase and the principal departments. No complete, dimensioned, room-by-room production blueprint was available in the references reviewed.

The 10 m level spacing, 36 m central shaft diameter, service routes and room plans are reconstruction estimates. Unseen floors use furnished layouts fitted to the silo. Department locations without reliable television confirmation are marked in the directory.

The connected Level 1 cafeteria, sheriff’s station, preparation area, pressure doors and ramp lead to an explorable barren surface. Clean the exterior camera with Use / E; its live view feeds the wall screens. The generator hall lies below Level 144. The cavern and digging machine follow published production references. The mines and hidden passage contain inferred details.

The opening recreates Holston’s cleaning with animated 3D figures on the cafeteria’s exterior feed. Allison is already on the hill; Holston cleans, removes his helmet and comes to rest beside her. The book and directory introduction are original game framing. Spoilers are present.

The three supplied character models are retained. Twenty additional Silo 18 character models have individual costume and silhouette treatments informed by Apple’s production stills; their faces are approximations, not scans of the actors. Seventeen join the playable cast. Holston and Allison appear in the cleaning, and George’s model is retained as a historical character rather than placed among the living residents. The ensemble uses the first two seasons; characters from Silo 17 and later timelines are not placed in Silo 18.

The bazaar’s placement on Level 100 and most residents’ exact stations are inferred. The population supports exploration rather than a complete simulation of the show’s chronology. Opening completion is remembered on this device; Replay starts it again.

Reference sources